Physical Augmentation: Caitlin was affected by her gen-factor causing her mass to increase and her muscle density to grow exponentially.
Superhuman Strength: Fairchild has confronted and been able to hold her own against some of the strongest heroes and villains in the Wildstorm universe. She can lift well over 100 tons under normal conditions.
Superhuman Durability: Caitlin Fairchild can absorb a tremendous amount of physical punishment without injury. She has fallen from great heights onto solid concrete and walked away unharmed. Her bones are nearly unbreakable and her skin can withstand puncture even by bullets.
Enhanced Stamina: Caitlin can exert herself well beyond peak human endurance levels without tiring or even growing short of breath.
Enhanced Agility: Caitlin is far more dexterous and agile than a normal human and is capable of impressive acrobatic feats.
Enhanced Reflexes: As a result of her gen-factor, Caitlin possesses superhuman reflexes above the human maximum, but not extremely so.
Hand-to-Hand Combat (Advanced): Thanks to extensive training and actual combat experience while with Gen 13, Fairchild is a formidable hand-to-hand fighter, and has learned how to use her great strength and other superhuman physical abilities to her advantage in battle.
Genius Level Intellect: Caitlin possesses a remarkably advanced Intellect, majoring in both computer science and electrical engineering at the Ivy League level. She is a talented computer whiz and has skills comparable to that of of a high-level programmer and hacker.
Leadership: Caitlin is a natural leader and has been in charge of the Gen 13 team for most of its existence. She has developed a keen understanding of battle strategy, and her teammates instinctively follow her lead whenever a combat situation arises.
Artificially Enhanced Physiology: Rogers has no superhuman powers, although as a result of the Super-Soldier Serum, he was transformed from a frail young man into a "perfect" specimen of human development and conditioning. Rogers is as intelligent, strong, fast, agile, and durable as possible for a human being to be without being considered superhuman. Although the SSS is definite, he maintains an overall healthy lifestyle including a regular exercise regimen and a balanced diet.
Peak Human Strength: Rogers' physical strength is enhanced to the very peak of human potential. As a result, he is as physically strong as a human being can be without being classified as superhuman. Captain America had been seen bench pressing 544 kg/1,200 lbs on each side of the bar, which is consistent with his strength level, as benching is easier than military press lifting. This strength also extends to his legs, enabling him to leap 6mt/20ft out in a single bound and 10ft/3 meters into the air without a running start. He can snap steel handcuffs and chains, and is capable of breaking through wooden walls and steel doors with a single kick.
Peak Human Speed: He can run at speeds of up to approximately 48 kilometers per hour (30 miles per hour) or higher, and has run a mile (1.6 km) in 73 seconds (49 mph/78 kph). When under duress he can run a mile in just over a minute (60 mph).
Peak Human Durability: His bones and muscles are denser and harder and so are amplified to the highest human potential, which makes him very durable compared to a normal human. He is durable enough to the point that if a person beats him with a thick wooden stick, the stick would eventually break and Rogers would show little discomfort. This level of durability is how he survived other forms of extensive punishment throughout his career such as falls from several stories like when he landed on a car from 6000cm/200 feet with no discomfort. Roger's durability is high enough to where he can take blows from beings with low superhuman strength, and not be fatally injured.
Peak Human Agility: His agility is greater than that of an Olympic gold medalist. He can coordinate his body with balance, flexibility, and dexterity.
Peak Human Reflexes: Rogers' reflexes border on superhuman level. His reaction speed is 20 kph, which makes it possible for him to dodge gunfire even in point blank range from multiple gunners at the same time.
Peak Human Stamina: Rogers' body eliminates the excessive build-up of fatigue-producing chemicals in his muscles, granting him exceptional endurance and lung capacity. He can exert himself at peak capacity for a hour without any rest and before showing any signs of fatigue.
Peak Human Healing: Rogers' healing speed and efficiency is at the highest limits of human potential, which means he can heal faster than most humans. The white blood cells (WBCs) and the SSS in his body are efficient enough to fight off any microbe, foreign body and others from his body keeping him healthy and immune to most if not all infections, diseases and disorders, also Rogers cannot become intoxicated by alcohol, drugs, or impurities in the air and is immune to terrestrial diseases. He is also highly resistant to hypnosis or gases that could limit his focus.
Peak Human Mental Process: His mental performance has been greatly enhanced, allowing his mind to operate in the most efficient and rapid manner possible. One manifestation of this is his tactical genius; the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. Rogers also possesses an eidetic memory, meaning that he never forgets anything and has perfect recall. This enables him to remember any military tactic and apply it to any situation.
Peak Human Senses: Rogers' senses of sight, hearing, smell, taste, and touch are at the highest possible limits of human potential. He once said that he is able to dodge bullets because he sees faster than them.
Peak Human Longevity: The SSS dramatically slows Rogers's aging due to extensively healthy cells. Sersi once stated because of this it is possible that he may indefinitely maintain his youth.This would presumably also include Isaiah Bradley and Josiah X, two others exposed to the Super Soldier Serum. This is true in the case of Isaiah Bradley, who has been shown to be in peak physical condition for someone being between 60 and 70 years old.
1) Sora Hikaru: (Captain) Jisa-Jisa no Mi (Chrono-Chrono Fruit) Logia Type
2) Kazuki Fuuchouin: (Assassin) Tetsu-Tetsu no Mi (Metal-Metal Fruit) Logia Type
3) Yuuki Heiwajima: (Chief) Kuma-Kuma no Mi (Grizzly Bear-Grizzly Bear Fruit) Zoan Type
4) Shizuo Heiwajima: (Musician) Oto-Oto no Mi (Sound-Sound Fruit) Logia Type
5) Lara Croft: (Archeologist) Yoko-Yoko no Mi (Fox Spirit-Fox Spirit Fruit) Zoan type
6) Seras Victoria: (Sniper) Suki-Suki no Mi (Space-Space Fruit) Vampire Queen (Logia Type)
7) Lady Charis: Baizo-Baizo no Mi
8) Tsuzana Ultr-gril: (Doctor) Chiyu-Chiyu no Mi (Heal-Heal Fruit) Human/Kree Hybrid (Parameica Type)
9) Cortana: (Engineer) Ando-Ando no Mi (Android-Android Fruit) Cyberpath/Human (Paramecia Type)
10) Kakashi Hatake: (Navigator) Usagi-Usagi no Mi (Rabbit-Rabbit) Zoan Type
Shooting Star: Kakashi jumps above the enemy and throw a flash bomb. Not very strong, but useful for surprising and stunning the enemy.
Spin Thrust: Kakashi charges up enough speed for a single spining thrust. A bit stronger than a regular thrust, useful when he's in a pinch.
Multithrust: One of kakashi's stronger moves where jab his retractable staff so many times and at such rapid speed that it looks like there's more than one. Later, he perfects the attack so that when he stops, all the jabs connect at once for a very strong attack.
Spin Swing: Kakashi spins his staff around to strike enemies on both sides. A very basic move that isn't very strong, but later used it as his basis for the Spin Thrust.
Clean Sweep: Kakasi swings his staff to strike a row of enemies and knock them off their feet. It's his preferred move for fighting groups of weaker enemies, but it's not very useful against a single, strong enemy.
Swing Kick: Ideal for fighting groups of enemies of medium strength, Kakashi will jam his staff into the ground and use it for support to run across all the enemies tightly surrounding him. With his speed, he can easily blow the group away, but it's a bit tricky to safely stop the attack once the enemies are knocked over or blow away.
Thrust Pistol: Later after he learns Haki, he uses it to allow his thrusts to create piercing projectiles.
Thrust Gatling: Like Multithrust, but it sends a barrage of piercing projectiles flying forward.
Thrust Bazooka: Like Spin Thrust, but it sends out a projectile significantly more powerful than Thrust Pistol.
Thrust Cannon: Like Murcurial Thrust, but Kakashi uses his Haki to create a blast of air and energy when he finally stops. Easily his most powerful move.
Mutli-Image: Kakashi uses his high speed movement to make it seem like he splits into multiple images of himself, which all then shift to hybrid form and thrust inward, hitting the enemy from all sides.
Image Storm: Kakashi moves about the area so fast that it looks like there's multiple images of him moving about the entire area, each moving in a different direction. With this, he can run in at any moment and strike the enemy when they don't expect it.
Fighting Style: Free Style