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Spartan Pirates OC

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Name: Sora Hikaru

Nickname: Grim Reaper

Age: 21 (Post Time Skip)

Birthday: August 26th

Birthplace:
Hoshigakure  (Star Village)

Birth parents: Hinata (Mother)

Siblings: None

Sex: Male

Height: 6'0ft

Weight: 195lbs

Blood type: O

Hair color/style: Short Silver Hair

Eye color: Sliver

Body Type: Tone

Scars/Piercings: None

Race/Ethnicity: Human

Personality: Lazy, Blunt, Loyal, Short-Tempered, Intelligent

Likes: Sweets, Adventure, Fight Strong Opponents, Seras And Friends

Dislikes: Corrupted Government, Evil Pirates And Weaklings  

Favorite Food: Pocky

Favorite Drink: Red Whine

Bounty: 500,000,000 Beri

Devil Fruit:
Jisa-Jisa no Mi (Chrono-Chrono Fruit) Logia Type

Profession: Captain

Crew: Spartan Pirates

Weapon(s)/Power(s):
Timeslip: By slowing time to almost complete standstill (so slow that even Admiral Kizaru is reduced to walking speed at his absolute fastest) which allows user to apparently move extremely fast relative to everyone else, resulting in a skill vaguely resembling the Soru technique used by CP9. In reality he/she is moving at normal speed, but because of the slowed time appears to move faster. Usually this is used in a way similar to Soru. However against faster opponents user can use this to instead provide a continuous increase in speed, for example user can use this to keep pace with opponent's extremely fast fighting style and swordplay.

Split second: an attacking technique generates a blast similar to an electrical ark. contact with the blast randomly shunts sections of the target forward and backwards in time, where they return to normal after a very brief margin. As a result, the target does not appear to change at all, but this separation nevertheless causes damage, as the target was briefly seperated into pieces, and subsequently falls apart

Time bomb: An offensive technique, and the most commonly used attacking techniques. where user fires any number of spheres of energy which converge on the target and then detonate with a massive explosion.  It was eventually revealed that the secret of this technique was a reject dial carried by user, and the spheres were in fact shockwaves from the dial that were temporarily frozen in time

Lento: user fires a time rift in the form of a long stream of energy. Anything hit by the stream begins to slow down by an amount based on exposure. If caught head-on by the entirety of the strike, the target is almost completely frozen in time until the beam wears off. The time for which this has an effect is usually determined by user which is set immediately before attacking. Lento is used in music to refer to slowing down the pace of a rhythm.

Allegro: user fires there time rifts (again as an energy stream) at another object or person, and accelerates the flow of time, allowing it to move much faster. this is essentially the reverse of Lento, and looks exactly the same, except while the stream in Lento is blue white, Allegro's stream is orange. Allegro is the opposite of Lento in music, and refers to speeding up the tempo.

Tokigan: (literally: Time-gun) attacks by miming finger-guns with one or both hands. The bullets they fire are in fact very small time rifts, but cause injuries like normal bullets. This has been attributed to time being stopped inside the rifts, meaning the air inside them is effectively solid and harder than steel.

Vision portal: user can use his/her time rifts to see into possible alternate futures, and decide on the most likely course of events. This is effectively the same as Kenbushoku Haki, but with differences. Unlike Haki, it can predict actions that the opponent does not know the outcome of, but is fractionally less reliable, as the user sees all possible outcomes, and must be practiced at deducing the most likely one from this (although this is very rarely difficult). When using this ability users eyes glow a bright blue-white colour. Also referred to as "Mantra", due to it's similarity to Kenbushoku Haki.

Region: user creates a sphere, similar to the "Room" used by Trafalgar Law (indeed, sometimes the two terms have been exchanged). Within the region, the flow of time is isolated, allowing user to use there most powerful attacks without risk of huge collateral damage.

Elimination: An attack which produces red time rifts that latch onto the enemy, and then extend back along the victim's timeline, manifesting an attempt to kill them in the past. Once locked on, the rifts begin to turn an extremely bright red once a changeable point in the timeline is found. If they are not removed promptly, the victim is either badly injured or outright killed by this. As the change in events must not have too drastic an effect on the present, people who play an important part in significant events in the past have limited immunity to this. Alternatively, Haki can be used to forcibly break free of the rifts. If Region is active, significant events play no part (user ignores them and personally kills or injures the victim in the past), and the attack immediately covers the target in Elimination Rifts that are at the "critical" bright red stage. If it is broken free from in this case however, a very large Feedback Reversal event occurs.

Feedback Reversal Event: (often abbreviated to just feedback) An effect of Devil fruit powers canceling themselves out, caused when users powers generate time paradoxes or are negated while he/she is still using them. The effects vary with circumstance, but most usually involve all current rifts exploding, and user returning to normal. One explanation for this implies that the explosion was the result of the time rift collapsing, and somehow resulting in a momentary space distortion as a result.

Reversal: By causing time to reverse, user can cause almost any injury to seemingly heal (in reality, he/she is taking his body back in time to before the injury existed), even ones that are usually prevented from healing. Notably, this gives them resilience beyond that of a normal logia user, who retains any injuries they fail to avoid by transforming. However, it has been revealed that if this power is suppressed somehow, this technique becomes ineffective, leaving user vulnerable.

Regeneration: A much more powerful form of reversal, can be activated in the event of near death injuries. It is usually triggered automatically, and is a much more uncontrolled, chaotic process than normal reversal, due to user usually not being conscious to direct it. It usually results in a large cloud of golden mist in in small radius which rapidly ages everything in the vicinity, except for user who is reset to a younger version of themselves, but leaving there memory intact. user can then rapidly age themselves back to there normal form. It can Only Be used once every day because of large energy need for use.

Tokisoushi: (Time creation) user can form solid objects by stopping time within an area, similar to the bullets used in Tokigan. The substance within the object is solidified due to time being stopped. but user can usually uses this to form blades, armor, or to trap opponents with solidifying rifts.

Jisato: (Time difference sword) Forms a blade from time rifts, very similar to those made using Tokisoushi. However rather than stopping time, the rift imposes a slight time shift on anything it is exposed to, causing injuries by randomly rearranging everything it passes through.

Puzzle-box arena: Generates vast numbers of time rifts over a wide area that all connect to each other. This effectively converts users surroundings into a maze, making it hard to attack them directly. As he/she is in direct control of all the rifts and is not impeded by this move, giving him/her an advantage over his/her opponent.

Entropy: A technique using very precisely placed time rifts, which causes objects in an area to swap around. Normally user performs this by swapping an Item he/she is holding with another similar sized item in range, and doing this repeatedly to produce a very disorientating effect, as well as disarming an unwary opponent. When under the influence of Region user can instead cause any object or person to exchange with any other, usually several times at once to completely disorganise the area around them.

Substitution: A variant of entropy, which allows user to swap places with another person in the area. Can be combined with Region to allow them to seemingly turn people in the area into copies of himself for a short while, by swapping places with them repeatedly, and sending them to other times in the process.

Fold: user causes an object or person to seemingly vanish by folding space and time around them. user can then make a "folded" object reappear at any time he/she chooses. Can be combined with Region to fold an entire section of the landscape, along with anything in it.

Time Abyss: user puts there hand on the ground, and generates a huge field of time rifts that absorb his/her surroundings.

Malice: User conjures much darker coloured time rifts in preparation for strong offensive moves. These rifts, rather than causing a time difference like the others, repel time from the target, and so can erase targets from time entirely. due to the considerable risk of killing victims accidentally with these techniques, they are often used instead for destroying barricades or inanimate objects instead. Often this attack is used as a prefix for the attack, for instance malice: eraser is substituted for "Malicious eraser".

Eraser: Covers the target with liquid like time rifts (usually by having them flow across the floor and cover the entire area) to "insulate" the opponent from the flow of time, apparently removing them from existence. The effect is reversible, but stable on its own, and time travel is needed to actually reach the erased person, as they can only be restored at the exact moment they were first erased.

Edge: Creates claws out of the "malice" Time rifts. These erase the target, but only in the area they contact with, and so cause slicing injuries by removing a thin section of the target.

Division: Launches a blade made of time rifts along the ground, cutting everything in its path in half. This is similar to Crocodile's Desert Spada attack, and was most likely inspired by it.

Burst: The rifts are released in an explosive scattering, similar to a shotgun blasts. This is one of the more lethal techniques in user's repetoire, due it usually only partially erasing objects, causing them to disintegrate. As such, it is used almost exclusively to destroy pacifista or other autonomous machines

Bomb: A jumping attack whereby user hurls a large amount of Malice rifts at a target beneath them. The orb effectively explodes over a wide area, seemingly causing the target to vanish instantly. It also leaves behind a significant crater due to the rifts impacting into the floor and eroding it.

First Hour: User flies directly up into the air, then generates a huge burst of time rifts that rapidly age everything in the vicinity, generally causing his surroundings to disintegrate into dust.

Sixth Hour: User absorbs the energy from an incoming attack and then amplifies it several times using Da Cappo time rifts. then reflects the entire process using a reject dial. By repeating this several times user can produce a force many thousands of times stronger than the original blow. He/she then converts the attack into a huge energy blast of variable nature. Exactly how powerful this attack is remains unseen, but on its first use it completely destroyed several buildings simply by a shock wave, without being aimed at them. On the second use, it was absorbed by an Impact dial, which promptly began to overload, and was thrown into the ocean to try and dispose of it. The subsequent explosion caused a huge plume of hot water, that vaguely resembled a knock up stream. It is confirmed that it could destroy a whole island, if charged for a sufficient length of time.

Entropic unravelling: User fires An indigo coloured sphere of swirling rifts ahead of him. Anything it hits is absorbed, and shortly afterwards rejected back out again. However, because of the swirling of the sphere, it is often ejected in a completely different arrangement to how it was first absorbed, and often is ground apart by subsequent collisions, generally materialising simply as rubble.

Meteor boomerang: user forms a spinning vortex that he/she hurls at the target at high speeds. by stopping time inside the rift, it provides a heavy blow to whatever it hits, and then by reversing time it will return to users hands. By throwing it again, it effectively recieves a boost both from being thrown the first time, and by the second time and so on traveling even faster. By repeating this attack many times the vortex grows increasingly fast and destructive.

Armor of Retribution: A countering technique that uses an armour made of time rifts to intercept the force of incoming blows. By then hurling the armour at an opponent and disolving it, the force of the attacks can be redirected back at a target in the form of shockwave like projectiles.

Time Wraith: An evasive technique. By shifting themselves a fraction of a second out of sync with the rest of the timeline, user can vanish entirely. In this state, he/she is both invisible and intangible and is entirely immune to any attack whatsoever, due to not existing at the same time as anything else. However, by the same token, in this state user cannot touch or perceive anything, and nor can they breathe, as he/she is out of sync with the atmosphere itself. In order to compensate for this weakness, user creates rifts that serve as a connection to the real world, allowing him/her to act, but also acting as vulnerable points (as attacks aimed through these rifts will reach his normal form). In effect, this gives them a ghostly and more elusive form.

Chronos Champion: User covers themselves in armour created from time rifts. By stopping time inside the rifts, he/she gains superior resilience and to an extent an increase in physical strength, at the cost of decreased mobility due to the bulky armour.

Fighting Style: Free style

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Comments2
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Awsassin's avatar
Isn’t that the armor from the FPS Timeshift?